ð cpp-smart-pointers
Use when managing memory safely in C++ with smart pointers including unique_ptr, shared_ptr, weak_ptr, and RAII patterns.
Overview
Master C++ smart pointers and Resource Acquisition Is Initialization (RAII) patterns for automatic, exception-safe resource management. This skill covers unique_ptr, shared_ptr, weak_ptr, custom deleters, and best practices for modern C++ memory management.
RAII Principles
Resource Acquisition Is Initialization is a fundamental C++ idiom where resource lifetime is tied to object lifetime.
Core Concept
// Bad: Manual resource management
void process_file_bad() {
FILE* file = fopen("data.txt", "r");
if (!file) return;
// ... process file ...
// If exception occurs, file never closed!
fclose(file);
}
// Good: RAII with smart pointer
void process_file_good() {
auto deleter = [](FILE* f) { if (f) fclose(f); };
std::unique_ptr<FILE, decltype(deleter)> file(fopen("data.txt", "r"), deleter);
if (!file) return;
// ... process file ...
// File automatically closed when unique_ptr destroyed
}
// Even better: Custom RAII wrapper
class FileHandle {
FILE* file;
public:
explicit FileHandle(const char* filename, const char* mode)
: file(fopen(filename, mode)) {
if (!file) throw std::runtime_error("Failed to open file");
}
~FileHandle() {
if (file) fclose(file);
}
// Delete copy operations
FileHandle(const FileHandle&) = delete;
FileHandle& operator=(const FileHandle&) = delete;
// Allow move operations
FileHandle(FileHandle&& other) noexcept : file(other.file) {
other.file = nullptr;
}
FileHandle& operator=(FileHandle&& other) noexcept {
if (this != &other) {
if (file) fclose(file);
file = other.file;
other.file = nullptr;
}
return *this;
}
FILE* get() const { return file; }
};
RAII Benefits
// Exception safety
void transaction() {
std::lock_guard<std::mutex> lock(mutex); // RAII lock
std::unique_ptr<Resource> resource = acquire_resource(); // RAII memory
// If exception thrown, lock released and memory freed automatically
risky_operation();
}
// Automatic cleanup in all paths
std::unique_ptr<int[]> create_buffer(size_t size) {
auto buffer = std::make_unique<int[]>(size);
if (size > max_size) {
return nullptr; // buffer cleaned up
}
initialize(buffer.get(), size);
return buffer; // ownership transferred
}
Unique Ptr
std::unique_ptr provides exclusive ownership of dynamically allocated objects.
Unique Ptr Basic Usage
#include <memory>
// Creating unique_ptr
std::unique_ptr<int> ptr1(new int(42));
auto ptr2 = std::make_unique<int>(100); // Preferred (C++14)
// Array unique_ptr
std::unique_ptr<int[]> arr(new int[10]);
auto arr2 = std::make_unique<int[]>(10); // Preferred
// Custom types
class MyClass {
public:
MyClass(int x, std::string s) : value(x), name(s) {}
void print() const { std::cout << name << ": " << value << std::endl; }
private:
int value;
std::string name;
};
auto obj = std::make_unique<MyClass>(42, "Test");
obj->print();
Ownership Transfer
// Unique_ptr is move-only, not copyable
std::unique_ptr<int> ptr1 = std::make_unique<int>(42);
// std::unique_ptr<int> ptr2 = ptr1; // ERROR: copying deleted
// Move ownership
std::unique_ptr<int> ptr2 = std::move(ptr1);
// ptr1 is now nullptr, ptr2 owns the resource
// Function accepting ownership
void consume(std::unique_ptr<int> ptr) {
std::cout << *ptr << std::endl;
// ptr destroyed here, resource deleted
}
consume(std::move(ptr2)); // Transfer ownership to function
// Function returning ownership
std::unique_ptr<int> create() {
auto ptr = std::make_unique<int>(100);
return ptr; // Move semantics, no explicit std::move needed
}
auto result = create(); // Ownership transferred to result
Custom Deleters
// Function pointer deleter
void custom_delete(int* ptr) {
std::cout << "Deleting: " << *ptr << std::endl;
delete ptr;
}
std::unique_ptr<int, decltype(&custom_delete)> ptr(new int(42), custom_delete);
// Lambda deleter
auto deleter = [](int* ptr) {
std::cout << "Lambda delete: " << *ptr << std::endl;
delete ptr;
};
std::unique_ptr<int, decltype(deleter)> ptr2(new int(100), deleter);
// FILE* with custom deleter
auto file_deleter = [](FILE* f) {
if (f) {
std::cout << "Closing file" << std::endl;
fclose(f);
}
};
std::unique_ptr<FILE, decltype(file_deleter)> file(
fopen("data.txt", "r"),
file_deleter
);
// Socket with custom deleter
struct SocketDeleter {
void operator()(int* socket) const {
if (socket && *socket >= 0) {
close(*socket);
delete socket;
}
}
};
std::unique_ptr<int, SocketDeleter> socket(new int(create_socket()));
Unique Ptr Operations
std::unique_ptr<int> ptr = std::make_unique<int>(42);
// Access
int value = *ptr; // Dereference
int* raw = ptr.get(); // Get raw pointer (doesn't transfer ownership)
// Check if owns object
if (ptr) {
std::cout << "Owns resource" << std::endl;
}
// Release ownership (returns raw pointer, unique_ptr becomes nullptr)
int* released = ptr.release();
// Must manually delete released pointer
delete released;
// Reset (delete current object, optionally take ownership of new one)
ptr.reset(); // Delete and become nullptr
ptr.reset(new int(100)); // Delete old, own new
// Swap
std::unique_ptr<int> ptr1 = std::make_unique<int>(1);
std::unique_ptr<int> ptr2 = std::make_unique<int>(2);
ptr1.swap(ptr2);
// or
std::swap(ptr1, ptr2);
Shared Ptr
std::shared_ptr provides shared ownership with automatic reference counting.
Shared Ptr Basic Usage
#include <memory>
// Creating shared_ptr
std::shared_ptr<int> ptr1(new int(42));
auto ptr2 = std::make_shared<int>(100); // Preferred (more efficient)
// Shared ownership
auto ptr3 = ptr2; // Reference count = 2
auto ptr4 = ptr2; // Reference count = 3
std::cout << "Use count: " << ptr2.use_count() << std::endl; // 3
// Last shared_ptr destroyed deletes the object
{
auto ptr5 = ptr2; // Reference count = 4
} // ptr5 destroyed, reference count = 3
Make Shared
// Prefer make_shared over new
auto ptr1 = std::make_shared<MyClass>(arg1, arg2);
// Why? Single allocation instead of two:
// new: allocates object + separate control block
// make_shared: single allocation for both
// Exception safety
func(std::shared_ptr<int>(new int(1)), std::shared_ptr<int>(new int(2))); // Risky
func(std::make_shared<int>(1), std::make_shared<int>(2)); // Safe
// Array support (C++17 and later may vary by implementation)
std::shared_ptr<int[]> arr(new int[10]);
// Note: make_shared for arrays added in C++20
Shared Ptr Operations
std::shared_ptr<int> ptr1 = std::make_shared<int>(42);
std::shared_ptr<int> ptr2 = ptr1;
// Access
int value = *ptr1;
int* raw = ptr1.get();
// Reference counting
std::cout << "Count: " << ptr1.use_count() << std::endl;
std::cout << "Unique: " << ptr1.unique() << std::endl; // true if count == 1
// Check if owns object
if (ptr1) {
std::cout << "Owns resource" << std::endl;
}
// Reset
ptr1.reset(); // Decrement ref count, become nullptr
ptr1.reset(new int(100)); // Decrement old ref count, own new object
ptr1 = nullptr; // Same as reset()
// Swap
ptr1.swap(ptr2);
std::swap(ptr1, ptr2);
Aliasing Constructor
struct Data {
int x;
int y;
};
auto data = std::make_shared<Data>();
data->x = 10;
data->y = 20;
// Create shared_ptr to member, but shares ownership of whole object
std::shared_ptr<int> x_ptr(data, &data->x);
std::shared_ptr<int> y_ptr(data, &data->y);
// data's reference count is 3
// When data, x_ptr, and y_ptr all destroyed, Data object deleted
Weak Ptr
std::weak_ptr provides non-owning references to shared_ptr-managed objects.
Weak Ptr Basic Usage
std::shared_ptr<int> shared = std::make_shared<int>(42);
std::weak_ptr<int> weak = shared; // weak reference, doesn't increase ref count
std::cout << "Shared count: " << shared.use_count() << std::endl; // 1
std::cout << "Weak count: " << weak.use_count() << std::endl; // 1
// Check if object still exists
if (!weak.expired()) {
// Try to get shared_ptr
if (auto locked = weak.lock()) {
std::cout << "Value: " << *locked << std::endl;
// locked is shared_ptr, safe to use
}
}
// After shared destroyed
shared.reset();
if (weak.expired()) {
std::cout << "Object no longer exists" << std::endl;
}
Breaking Circular References
// Problem: Circular reference causes memory leak
struct Node {
std::shared_ptr<Node> next;
~Node() { std::cout << "Node destroyed" << std::endl; }
};
void memory_leak() {
auto node1 = std::make_shared<Node>();
auto node2 = std::make_shared<Node>();
node1->next = node2;
node2->next = node1; // Circular reference!
// node1 and node2 go out of scope but objects never deleted
// ref counts never reach zero
}
// Solution: Use weak_ptr for back references
struct NodeFixed {
std::shared_ptr<NodeFixed> next;
std::weak_ptr<NodeFixed> prev; // Break cycle with weak_ptr
~NodeFixed() { std::cout << "NodeFixed destroyed" << std::endl; }
};
void no_leak() {
auto node1 = std::make_shared<NodeFixed>();
auto node2 = std::make_shared<NodeFixed>();
node1->next = node2;
node2->prev = node1; // weak_ptr doesn't increase ref count
// Objects properly deleted when shared_ptrs destroyed
}
Observer Pattern
class Subject;
class Observer {
std::weak_ptr<Subject> subject;
public:
void observe(std::shared_ptr<Subject> s) {
subject = s;
}
void check() {
if (auto s = subject.lock()) {
std::cout << "Subject still exists" << std::endl;
// Use s safely
} else {
std::cout << "Subject destroyed" << std::endl;
}
}
};
class Subject {
public:
void do_something() {
std::cout << "Subject doing something" << std::endl;
}
};
// Usage
auto observer = std::make_shared<Observer>();
{
auto subject = std::make_shared<Subject>();
observer->observe(subject);
observer->check(); // Subject exists
}
observer->check(); // Subject destroyed
Cache Pattern
class ResourceCache {
std::unordered_map<std::string, std::weak_ptr<Resource>> cache;
public:
std::shared_ptr<Resource> get(const std::string& key) {
// Try to get from cache
auto it = cache.find(key);
if (it != cache.end()) {
if (auto resource = it->second.lock()) {
return resource; // Cache hit
} else {
cache.erase(it); // Expired entry
}
}
// Cache miss: load resource
auto resource = std::make_shared<Resource>(load_resource(key));
cache[key] = resource; // Store weak reference
return resource;
}
void cleanup() {
// Remove expired entries
for (auto it = cache.begin(); it != cache.end(); ) {
if (it->second.expired()) {
it = cache.erase(it);
} else {
++it;
}
}
}
};
Custom Deleters and Allocators
Advanced Deleter Patterns
// Logging deleter
template<typename T>
struct LoggingDeleter {
void operator()(T* ptr) const {
std::cout << "Deleting object at " << ptr << std::endl;
delete ptr;
}
};
std::unique_ptr<int, LoggingDeleter<int>> ptr(new int(42));
// Array deleter for unique_ptr
template<typename T>
struct ArrayDeleter {
void operator()(T* ptr) const {
delete[] ptr;
}
};
std::unique_ptr<int, ArrayDeleter<int>> arr(new int[10]);
// Conditional deleter
template<typename T>
class ConditionalDeleter {
bool should_delete;
public:
explicit ConditionalDeleter(bool del = true) : should_delete(del) {}
void operator()(T* ptr) const {
if (should_delete) {
delete ptr;
}
}
};
// Resource pool deleter
template<typename T>
class PoolDeleter {
std::shared_ptr<ResourcePool<T>> pool;
public:
explicit PoolDeleter(std::shared_ptr<ResourcePool<T>> p) : pool(p) {}
void operator()(T* ptr) const {
pool->return_to_pool(ptr); // Return to pool instead of delete
}
};
Custom Allocators
// Custom allocator for shared_ptr
template<typename T>
class TrackingAllocator {
public:
using value_type = T;
TrackingAllocator() = default;
template<typename U>
TrackingAllocator(const TrackingAllocator<U>&) {}
T* allocate(std::size_t n) {
std::cout << "Allocating " << n << " objects" << std::endl;
return static_cast<T*>(::operator new(n * sizeof(T)));
}
void deallocate(T* ptr, std::size_t n) {
std::cout << "Deallocating " << n << " objects" << std::endl;
::operator delete(ptr);
}
};
// Usage with shared_ptr
auto ptr = std::allocate_shared<int>(TrackingAllocator<int>(), 42);
Smart Pointer Conversions
Safe Conversions
// unique_ptr to shared_ptr (ownership transfer)
std::unique_ptr<int> unique = std::make_unique<int>(42);
std::shared_ptr<int> shared = std::move(unique); // unique is now nullptr
// shared_ptr to weak_ptr
std::weak_ptr<int> weak = shared;
// weak_ptr to shared_ptr (with null check)
if (auto locked = weak.lock()) {
// Use locked shared_ptr
}
// Raw pointer to shared_ptr (dangerous - see pitfalls)
int* raw = new int(42);
// std::shared_ptr<int> shared(raw); // Dangerous!
Downcasting with Smart Pointers
class Base {
public:
virtual ~Base() = default;
virtual void foo() = 0;
};
class Derived : public Base {
public:
void foo() override {}
void bar() {}
};
// static_pointer_cast (like static_cast)
std::shared_ptr<Base> base = std::make_shared<Derived>();
std::shared_ptr<Derived> derived = std::static_pointer_cast<Derived>(base);
// dynamic_pointer_cast (like dynamic_cast, returns nullptr on failure)
std::shared_ptr<Base> base2 = std::make_shared<Derived>();
if (auto derived2 = std::dynamic_pointer_cast<Derived>(base2)) {
derived2->bar(); // Safe to call Derived methods
}
// const_pointer_cast (like const_cast)
std::shared_ptr<const int> const_ptr = std::make_shared<const int>(42);
std::shared_ptr<int> mutable_ptr = std::const_pointer_cast<int>(const_ptr);
Performance Considerations
Memory Overhead
// sizeof comparisons
sizeof(int*) // 8 bytes (64-bit)
sizeof(std::unique_ptr<int>) // 8 bytes (same as raw pointer)
sizeof(std::shared_ptr<int>) // 16 bytes (pointer + control block ptr)
sizeof(std::weak_ptr<int>) // 16 bytes (same as shared_ptr)
// Control block overhead for shared_ptr
// Contains: reference count, weak count, deleter, allocator
// Size varies but typically 24-32 bytes
// make_shared vs new for shared_ptr
auto ptr1 = std::make_shared<int>(42); // 1 allocation
std::shared_ptr<int> ptr2(new int(42)); // 2 allocations
Performance Optimization
// Prefer unique_ptr when possible
std::unique_ptr<Resource> create_resource() {
return std::make_unique<Resource>();
}
// Convert to shared_ptr only if needed
auto unique = create_resource();
std::shared_ptr<Resource> shared = std::move(unique);
// Avoid unnecessary copies of shared_ptr
void process(const std::shared_ptr<Resource>& res) { // Pass by const ref
// Use res, doesn't increase ref count
}
// Move when transferring ownership
std::shared_ptr<Resource> transfer(std::shared_ptr<Resource> res) {
return res; // RVO or move
}
// Use weak_ptr for non-owning references
class Observer {
std::weak_ptr<Subject> subject; // Doesn't increase ref count
};
Exception Safety
Strong Exception Guarantee
class ExceptionSafe {
std::unique_ptr<Resource1> res1;
std::unique_ptr<Resource2> res2;
public:
void update(int value) {
// Create new resources
auto new_res1 = std::make_unique<Resource1>(value);
auto new_res2 = std::make_unique<Resource2>(value);
// If exception thrown above, no changes made (strong guarantee)
// Commit changes (noexcept operations)
res1 = std::move(new_res1);
res2 = std::move(new_res2);
}
};
RAII for Transactions
class Transaction {
std::unique_ptr<Connection> conn;
bool committed = false;
public:
explicit Transaction(std::unique_ptr<Connection> c)
: conn(std::move(c)) {
conn->begin_transaction();
}
~Transaction() {
if (!committed) {
try {
conn->rollback();
} catch (...) {
// Log error, don't throw from destructor
}
}
}
void commit() {
conn->commit();
committed = true;
}
};
// Usage
void perform_transaction() {
auto conn = std::make_unique<Connection>();
Transaction txn(std::move(conn));
// Do work
// If exception thrown, transaction automatically rolled back
txn.commit(); // Explicit commit on success
}
Smart Pointers in Containers
Vectors of Smart Pointers
// Vector of unique_ptr
std::vector<std::unique_ptr<Widget>> widgets;
// Add elements (must move)
widgets.push_back(std::make_unique<Widget>(1));
widgets.push_back(std::make_unique<Widget>(2));
// Can't copy vector
// auto vec2 = widgets; // ERROR
// Can move vector
auto vec2 = std::move(widgets); // widgets now empty
// Iterate
for (const auto& widget : vec2) {
widget->process();
}
// Remove element (automatically deleted)
vec2.erase(vec2.begin());
// Vector of shared_ptr
std::vector<std::shared_ptr<Widget>> shared_widgets;
shared_widgets.push_back(std::make_shared<Widget>(1));
// Can copy vector (increases ref counts)
auto shared_vec2 = shared_widgets;
Maps with Smart Pointers
// Map with unique_ptr values
std::map<std::string, std::unique_ptr<Resource>> resource_map;
// Insert
resource_map["key1"] = std::make_unique<Resource>(1);
resource_map.emplace("key2", std::make_unique<Resource>(2));
// Find and use
auto it = resource_map.find("key1");
if (it != resource_map.end()) {
it->second->process();
}
// Extract ownership
auto extracted = std::move(resource_map["key1"]);
resource_map.erase("key1");
// Map with shared_ptr for shared ownership
std::map<std::string, std::shared_ptr<Resource>> shared_map;
shared_map["key"] = std::make_shared<Resource>(1);
// Multiple maps can share same resource
std::map<std::string, std::shared_ptr<Resource>> shared_map2;
shared_map2["key"] = shared_map["key"]; // Shares ownership
Common Patterns
Factory Pattern
class Product {
public:
virtual ~Product() = default;
virtual void use() = 0;
};
class ConcreteProductA : public Product {
public:
void use() override { std::cout << "Using A" << std::endl; }
};
class ConcreteProductB : public Product {
public:
void use() override { std::cout << "Using B" << std::endl; }
};
class Factory {
public:
static std::unique_ptr<Product> create(const std::string& type) {
if (type == "A") {
return std::make_unique<ConcreteProductA>();
} else if (type == "B") {
return std::make_unique<ConcreteProductB>();
}
return nullptr;
}
};
// Usage
auto product = Factory::create("A");
if (product) {
product->use();
}
Pimpl Idiom
// Widget.h
class Widget {
public:
Widget();
~Widget();
// Must declare but not define in header
Widget(Widget&&) noexcept;
Widget& operator=(Widget&&) noexcept;
void do_something();
private:
class Impl; // Forward declaration
std::unique_ptr<Impl> pimpl;
};
// Widget.cpp
class Widget::Impl {
public:
void do_something_impl() {
// Implementation details hidden
}
private:
// Private members not in public header
std::vector<int> data;
std::string name;
};
Widget::Widget() : pimpl(std::make_unique<Impl>()) {}
// Define destructor in .cpp after Impl is complete
Widget::~Widget() = default;
Widget::Widget(Widget&&) noexcept = default;
Widget& Widget::operator=(Widget&&) noexcept = default;
void Widget::do_something() {
pimpl->do_something_impl();
}
Singleton Pattern
class Singleton {
public:
static Singleton& instance() {
static Singleton instance; // Thread-safe in C++11
return instance;
}
// Delete copy and move
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
Singleton(Singleton&&) = delete;
Singleton& operator=(Singleton&&) = delete;
void do_something() {
std::cout << "Singleton method" << std::endl;
}
private:
Singleton() = default;
~Singleton() = default;
};
// Alternative: Smart pointer for explicit control
class ManagedSingleton {
public:
static std::shared_ptr<ManagedSingleton> instance() {
static auto inst = std::make_shared<ManagedSingleton>(PrivateTag{});
return inst;
}
private:
struct PrivateTag {};
public:
explicit ManagedSingleton(PrivateTag) {}
};
Best Practices
- Prefer make_unique and make_shared: More efficient and exception-safe than using new directly
- Use unique_ptr by default: Only use shared_ptr when you actually need shared ownership
- Pass smart pointers by const reference: Avoid unnecessary reference count changes with shared_ptr
- Use weak_ptr to break cycles: Prevent memory leaks from circular shared_ptr references
- Return by value for ownership transfer: Let move semantics handle efficient transfer
- Never create multiple shared_ptrs from same raw pointer: Causes double deletion
- Custom deleters for non-memory resources: Use for files, sockets, mutexes, etc.
- Mark move operations noexcept: Enables optimizations in standard containers
- Use smart pointers in containers: Allows containers of polymorphic objects
- Don't mix smart pointers with raw pointer ownership: Choose one ownership model
Common Pitfalls
- Creating shared_ptr from raw this pointer: Use enable_shared_from_this instead
- Circular shared_ptr references: Use weak_ptr for back references or parent pointers
- Creating multiple shared_ptrs from same raw pointer: Causes double deletion
- Using get() to create new smart pointer: Breaks ownership model
- Forgetting to use move with unique_ptr: unique_ptr is not copyable
- Mixing smart pointers with manual delete: Use one ownership model consistently
- Using shared_ptr when unique_ptr suffices: Unnecessary overhead
- Not checking weak_ptr.lock() return value: May return nullptr if object deleted
- Custom deleter issues: Wrong deleter type or not handling nullptr
- Slicing with smart pointers: Store base class pointers to preserve polymorphism
When to Use
Use this skill when:
- Managing dynamically allocated memory in C++
- Implementing RAII patterns for resource management
- Working with polymorphic objects in containers
- Preventing memory leaks and dangling pointers
- Implementing exception-safe code
- Creating factory patterns or object hierarchies
- Managing shared resources with reference counting
- Breaking circular dependencies with weak references
- Wrapping C APIs with automatic cleanup
- Teaching or learning modern C++ memory management